I really enjoyed the class and thought it was very informative and cool. -ATF, Brian (PVTAutodesk Maya Introduction Live Hands-On Instructor-Led Training Class)
Duration & Times: 4 Days – 8:30AM-3:00PM EST
Locations for Training:
Course Description: Introduction to Autodesk Maya training thoroughly covers the entire production pipeline utilizing Maya to help new users make the most of this sophisticated application, as well as broaden the horizons of existing self-taught users. In this Autodesk Maya training course, you will learn about the Autodesk Maya user interface, learn to Model, UV Unwrap, Texture, animate, and create lighting to render your still and animated productions. This class is also the perfect introduction to the Arnold renderer now being bundled with Maya, and learn new features now included with the current version such as 3D Type and the 2.0 Viewport that is even more integrated with the Arnold renderer.
Prerequisites: Basic computer knowledge is recommended. Experience with 2d-Paint and any non-linear editor is a plus.
Required Technical Set-Up:
• Primary computer connected to a second monitor OR second computer to view instructor live
• Reliable High-speed internet connection
• Web Browser: Google Chrome Preferred (Alternative: Microsoft Edge)
• 3-Button Computer mouse
• Audio Speaker/Microphone (built-in to computer or external)
Job Roles That Use Autodesk Maya:
Artists
Digital Designers
Professional Designers
Projects That Use Autodesk Maya:
Create 3D Applications
Game Development
Architectural Design
Product Design
[one_half]
Day 1
Introduction to the Maya interface
Essential Preferences and Settings
Base Skill Quick-Start and skill assignments to teach basic tools
Workflow based assignments to teach modeling hard surface objects with angular edges
UV Unwrapping cubic and hard surface objects for texturing
Creating material networks using Adobe Photoshop layers
Day 2
Introduction to spherical and cylindrical hard surface modeling
UV Unwrapping spherical and cylindrical objects for texturing
Workflow based assignments using all techniques learned to date to Create a Photo-realistic model
Introduction to modeling logos and 3D type tool
Materials, Surfaces, Textures, and the Hyper Shade Editor
[/one_half][one_half_last]
Day 3
Introduction to Rigging, Constraints, Bones, and Skinning
Introduction to M.E.L ( Maya Enhancement Language)
Introduction to Animation, the Graph Editor, and the Dope Sheet editor
Animation Tools
Animating with Constraints
Animating with Rigs
Animation Principles: Appeal, Overlap, Anticipation, Exaggeration, Staging, Secondary Action, and more…
Day 4
An introduction to Lighting, 1pt, 2pt, 3+pt lighting models,
Exporting for ‘Video Game Engine’ or ‘Real Time’ applications
Arnold Render Engine Introduction
Viewport 2.0 improvements for real-time visualizations
Basic Rendering & Render Pipeline setup for Still Images and Animation based projects
Creating a render pipeline with After Effects
Outputting the final composite for editing
[/one_half_last]
Disclaimer: All course objectives and outlines are used as a guideline and are subject to change to ensure the latest information is covered to support real world use of the technology.
Software Versions: ThinkB!G open enrollment classes are taught on the most current version of software whenever possible. To request a specific version, please Contact Us or call us at 301-362-2250.
This course is currently not on our Public Enrollment Training Calendar. If you are interested, please click the link below to complete our request form.
We have instructors ready to teach this class, but we do not currently offer it on our Public Enrollment Training Calendar. If you are interested in this class, please fill out the form below and we will contact you shortly about your training options!
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No certification available
If you have a team of individuals, you can receive bulk discounts by doing your own Private training session & cover your specific learning objectives!
Payment and/or Purchase Order is required 16 Business Days (Monday-Friday) prior to first date of training class.
Payment and/or Purchase Order is required 16 Business Days (Monday-Friday) prior to first date of training service. Pricing provided is firm fixed price based on number of students. Client is responsible for entire amount regardless of change in number of registrations.
I really enjoyed the class and thought it was very informative and cool. -ATF, Brian (PVTAutodesk Maya Introduction Live Hands-On Instructor-Led Training Class)
Think B!G is awesome. A source of knowledge that should be used by everyone. -DOD, Angeles (Autodesk Maya 2020)
“Looking at Maya, it’s easy to be intimidated by the interface alone. I came in to this class and learned more than I believed I would learn after only day 1, and by the end of my training I feel very confident to model and do basic levels of animation in Maya. The instructor was very knowledgeable and shows the do’s an do-not’s of using the software, and most importantly, was very patient while trying to learn. Additionally, the agenda is set so if you didn’t fully understand how to do something say on Day 1, you will learn how to do those steps again on future days while still moving ahead with the agenda (i.e., repetition of using the modeling tools). I highly recommend this class and I look forward to future Maya classes to further my 3D modeling and animation capabilities.” –Brandon S. – DOD (Intro to Autodesk Maya Training)
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